

Alucard’s Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.

#Bad seed dead cells map full
Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn’t Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body anymore.

It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation.Changed the UI to select mobs to a grid-based one.Bosses aren’t scaled down to level 1 anymore! (no more 20 minutes fights).Added the Return to Castlevania Bosses.Added a bunch of different traps to the mob rooms.Added the mini-bosses to the mob spawners.

#Bad seed dead cells map update
We’ve been releasing free updates for Dead Cells for over a year now, this paid DLC is designed to support that effort, allow us to expand the game even more and ensure that Motion Twin have the time they need to make their next game one they’ll be proud of and you’ll be stoked to play.Īs usual we’re going to do this right, so if you’re not happy with the cost of the DLC, the quality of the update or have suggestions, ideas for other ways of continuing to pay for the team or anything at all, leave us a review, or come and ask us directly via Reddit or Discord.Instakills all enemies it hits, as long as at least one of them dies to the weapon’s standard damage. The two new levels and their monsters are alternatives to Promenade of the Condemned/Toxic Sewers and Ramparts/Ossuary/Ancient Sewers, with the boss designed to be on par with The Concierge, so hopefully it’ll spice up your early game runs once you’ve played through the core game. The Nest: Domain of Mama Tick, if you’ve seen Starship Troopers, you get the idea. The Morass of the Banished: A noxious environment ruled by a band of tree dwelling mutants with pointy sticks, sneaky dart shooting frogmen and a bunch of deadly bloodsuckers. The Dilapidated Arboretum: A relaxing and peaceful greenhouse inhabited by a peaceful clan of mushrooms, with an understandable desire to murder the Beheaded. Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.
